ATI RADEON 9550, 256MB DDR, 128 BIT DDR, 250/200, AGP2/4/8,
Full Features:
SMARTSHADER™ 2.1
Full support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control
2.0 Pixel Shaders support up to 16 textures per rendering pass
New F-buffer technology supports pixel shader programs with unlimited instructions
128-bit, 64-bit & 32-bit per pixel floating point color formats
Multiple Render Target (MRT) support
Shadow volume rendering acceleration
Complete feature set also supported in OpenGL® via extensions
SMOOTHVISION™ 2.1
2x/4x/6x full scene anti-aliasing modes
Adaptive algorithm with programmable sample patterns
2x/4x/8x/16x anisotropic filtering modes
Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options
HYPER Z™ III+
3-level Hierarchical Z-Buffer with early Z test
Lossless Z-Buffer compression (up to 24:1)
Fast Z-Buffer Clear
Z cache optimized for real-time shadow rendering
TRUFORM™ 2.0
2nd generation N-Patch higher order surface support
Discrete and continuous tessellation levels per polygon
Displacement mapping
VIDEOSHADER™
Seamless integration of pixel shaders with video
FULLSTREAM™ video de-blocking technology
Noise removal filtering for captured video
MPEG-2 decoding with motion compensation, iDCT and color space conversion
All-format DTV/HDTV decoding
YPrPb component output
Adaptive de-interlacing and frame rate conversion
Dual integrated display controllers
Dual integrated 10-bit per channel 400 MHz DACs
Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant and HDCP ready)
Integrated TV Output support up to 1024x768 resolution
Windows® Logo Program compliant
CLUB3D ATI RADEON 9550 256MB, GDDR, 64 bit, 2048 x 1536 pixels, AGP 8x
CLUB3D ATI RADEON 9550 256MB. Graphics card memory type: GDDR, Memory bus: 64 bit. Maximum resolution: 2048 x 1536 pixels. Interface type: AGP 8x