"Requested_prod_id","Requested_GTIN(EAN/UPC)","Requested_Icecat_id","ErrorMessage","Supplier","Prod_id","Icecat_id","GTIN(EAN/UPC)","Category","CatId","ProductFamily","ProductSeries","Model","Updated","Quality","On_Market","Product_Views","HighPic","HighPic Resolution","LowPic","Pic500x500","ThumbPic","Folder_PDF","Folder_Manual_PDF","ProductTitle","ShortDesc","ShortSummaryDescription","LongSummaryDescription","LongDesc","ProductGallery","ProductGallery Resolution","ProductGallery ExpirationDate","360","EU Energy Label","EU Product Fiche","PDF","Video/mp4","Other Multimedia","ProductMultimediaObject ExpirationDate","ReasonsToBuy" "","","330146","","MSI","FX5200-TD128LF","330146","","Graphics Cards","170","","","FX5200-TD128LF","20190404052048","ICECAT","1","68761","https://images.icecat.biz/img/norm/high/330146-1510.jpg","500x435","https://images.icecat.biz/img/norm/low/330146-1510.jpg","https://images.icecat.biz/img/gallery_mediums/img_330146_medium_1480937792_4146_26422.jpg","https://images.icecat.biz/thumbs/330146.jpg","","","MSI FX5200-TD128LF graphics card","MSI GEFORCE FX5200 128Mb DDR, 64 bit, 8X AGP, retail","MSI FX5200-TD128LF","MSI FX5200-TD128LF","GeforceFX 5200 Chipset Features\r\n\r\nCineFX Shading Architecture\r\nSupport for DX 9.0 Pixel/Vertex Shader 2.0+.\r\nVery long pixel programs up to 1024 instructions.\r\nVery long vertex programs with up to 256 static instructions and up to 65536 instructions\r\nexecuted before termination.\r\nLooping and subroutines with up to 256 loops per vertex program.\r\nSubroutines in shader programs.\r\nDynamic flow control.\r\nConditional write masking.\r\nConditional execution.\r\nProcedural shading.\r\nFull instruction set for vertex and pixel programs.\r\nZ-correct bump-mapping.\r\nHardware-accelerated shadow effects with shadow buffers.\r\nTwo-sided stencil.\r\nProgrammable matrix palette skinning.\r\nKeyframe animation.\r\nCustom lens effects: fish eye, wide angle, fresnel effects, water refraction.\r\n\r\nHigh-Performance, High-Precision, 3D Rendering Engine\r\n4 pixels per clock rendering engine.\r\n128-bit, studio-quality floating point precision through the entire graphics pipeline.\r\nNative support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering modes.\r\nUp to 16 textures per pass.\r\nSupport for sRGB texture format for gamma textures.\r\nDirectX and S3TC texture compression.\r\n\r\nHigh-Performance 2D Rendering Engine\r\nOptimized for 32-, 24-, 16-, 15- and 8-bpp modes.\r\nTrue-color, 64x64 hardware cursor with alpha.\r\nMulti-buffering (double, triple or quad) for smooth animation and video playback.\r\n\r\nAdvanced Display Pipeline with Full nView Capabilities\r\nDual, 400MHz RAMDACs for display resolutions up to and including 2048x1536@85Hz.\r\nIntegrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection.\r\nVideo Mixing Renderer (VMR) supports multiple video windows with full quality and features in each window.\r\n\r\nDigital Vibrance control (DVC) 3.0\r\nDVC color controls.\r\nDVC image sharpening controls.\r\n\r\nOperation Systems and API support\r\nWindows® XP / 2000\r\nComplete DirectX support, including DirectX 9.0 and lower.\r\nFull OpenGL 1.4 and lower.\r\n\r\nCompatibility\r\nNVIDIA Unified Driver Architecture (UDA)\r\nFully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Windows operating systems.\r\nWHQL-certified for Windows® XP, Windows® 2000.\r\n\r\nPerformance\r\nMemory Bandwidth: 10.4GB/sec.\r\nFill Rate: 1.3 billion texels/sec.\r\nVertices per Second: 81 million","https://images.icecat.biz/img/norm/high/330146-1510.jpg","500x435","","","","","","","","",""